I love trying to find ways to make coaching points through playing mini with small rule changes that reward the behaviors I want to see. Players will naturally find ways to 'win the drill' and this kind of thinking not only should be encouraged but can be harnessed by coaches.1 One way I like to do this is to play mini to start a training. For example focus on handler defence and tell the players nothing more than '5 vs 5, front corner goals are worth 2 points'. They themselves will start to prioritise this and find different ways to go about that. We as coaches can then guide the solutions as the practice progresses.
For all the following examples I list the ruleset, and some things the ruleset will work on both offensively and defensively. My favourite sized field for mini is 4v4 or 5v5 laterally across an endzone but you can adjust this as needed.
Double Tag
No stall, a turnover occurs when two defensive players tag the player with the disc simultaneously.
Offensively
Being aware of defensive positioning
Quickly locating your next option
Defensively
Communicating between players
Slowing down the offence
'Steals' Allowed
Use an old disc for this, 'ripping the disc out' of the throwers hand is legal. To make sure we avoid tug-o-war with our discs I state that if it isn't a clean rip the stall is 0 and the mark has to stand down, but you can police this however you like.
Offensively
Controlling your mark and abusing them selling out
Being comfortable with over-zealous defenders
Defensively
Choosing your moments to strike
Still playing good defence everywhere else to not allow a release valve
Front corner two point zone
Place boxes in the front corner on both sides of the zones, play games to 5ish with goals being worth 1, but 2 points if scored in the box. Can also police this two point zone by vibes on the sideline, this is better once experience with the concept is ingrained.
Offensively
Fighting for the upline and front cone space
Defensively
Prioritising stopping discs getting to these locations
p.s. Has become a driving meme of Wildcats Ultimate since using this in 2025 where we won NZ Nationals.
Middle two point zone
Mark off a centre third of the endzone, play games to 5ish with goals being worth 1, but 2 points if scored in the box
Offensively
Getting comfortable scoring in tighter spaces
Moving the defence
Defensively
Forcing the offence to go wide
3 Second stall
A three second stall count, you can even go lower if you like but I've found 3 is the sweet spot. I would advise against starting at 7/5 seconds if you intend to lower it eventually. It should initially be a shock to the players but then you can get them excited by how quickly they adapt and how good the ultimate actually ends up looking.
Offensively
Being aware of defensive positioning
Quickly locating your next option
Give goes
Defensively
Quickly setting a mark
'He's Him/She's Her/They're Them'
Tell each team they must nominate who is 'it' each point, this person must receive every second pass.
Offensively
Learning to support teammates, either who have found themselves in a good position or have a mismatch
Give goes
Manipulating defence
Defensively
Communicating to recognise whose who
Stopping flow
Resets only
As a team discuss what you classify as a 'reset' move, the usual set I go with is any classic breakside/openside reset as well as front of stack moves. You are only allowed to progress the disc with these moves, sideline is the jury here
Offensively
Setting up for your team
Reset throws and cuts
Defensively
Marking out handler moves
Must Attack
If you throw the disc, or are lateral or behind the disc, you must attack forward immediately to clear the 'handler' space.
Offensively
Aggressive handler moves
Filling proactively from the downfield
Defensively
Communication to recognise the momentum of the disc/where it is likely to next move
Stop the upline strike cut
Must Switch
Match defence allowed only, no zones. On a whistle or a coaches 'SWITCH!' call every defensive player must leave their assignment and find someone else to mark. Depending on what you want to work on and skill of the team you can also add this is the only time you are allowed to switch. I like playing this with odd numbers (5vs5) to ensure at least one multi stage switch each time
Offensively
Abusing blown coverage
Defensively
Communication
Scramble defence
Team defence/switching/heads up
In a mixed environment especially getting comfortable marking various assignments
Setting up good opportunities to switch or shepherding your offender towards a more favorable match up
I am sure there are many more but these are some of the ones I use most frequently. If you have any other good ones you would like to share please leave a comment I would love to hear them.
Players who think and try to break the drill are engaged and this desire to think creatively should be encouraged. If your drill no longer teaches what you want if it is broken most often you should alter the drill or you may have some thoughts about whatever you are teaching that aren't optimal. Reserve 'just do it for reps' drills for very rare occasions.
Big fan of the Switch one and its variations. I find progressing from ‘you must switch on the call’ to ‘you must before or on the call’ to be effective for learning effective switching with time to discuss between. Another one I like is a variation of ‘they’re them’ where you nominate the player who must score and even sometimes wait to call it mid way through a point, similar to an iso. Keen to play around more with areas of the zone that are higher scoring after reading this! Thank you 🧠
Enjoyed this, thanks. Definitely taking the 'must switch' one to training. In case you haven't come across it, there's a great book from Iain French, an Irish coach, with 30 more examples, plus a great skim across the research about coaching via games: https://www.amazon.co.uk/Games-Coaching-Ultimate-Frisbee-Gameplay-ebook/dp/B0C8P2XL4J